Coverage of the 2008 Brisbane Regionals

Your Queensland Representatives!

From left to right: Dion Moore, Jonathan Neal-Young, Peter Smout, Jack Watts, Andrew Lawrence, Yuk Wong Fu, David Nicol. Absent: Christo Mircev.

Your Queensland Representatives!

Round 1: Darren Koo vs Luke Gration

Round 2: Andrew Willeston vs Yuk Wong Fu (AKA Sun)

Round 3: Sunny Lie vs Lachlan Moore

Round 4: Peter Smout vs Johnathan Neil-Young

Round 5: Trent Bartlam vs Chris Graham

Round 6: Aaron Nicoll vs Johnathan Neil-Young

Round 7: Chris Graham vs Dion Moore

Final Standings

Top 8 Decklists

Round 1: Darren Koo vs Luke Gration

Luke Gration is the current Extended State Champion. He sits only just outside the Top 75 in Australia. Darren is arguably the best regionals player, having qualified via Regionals for 2 years running. They are both playing midrange G/W decks.

Darren wins the roll.

Luke GrationGame 1

Luke started with a Wall of Roots, while Darren had Kitchen Finks. Mind Stone and Tarmogoyf for Luke, which was a worse Birds of Paradise.

Darren tried to get ahead with a Garruk, but it was Oblivion Ring removed it after it made a beast. He was still able to get in for 3. He then took 3 pain for an Oversoul of Dusk.

Mind Stone had lots its worth and was sacrificed at end of turn. It was good enough to find Crib Swap for Oversoul, and along with the Mind Stone powered up the Goyf to 3/4. Darren Wrathed after combat, leaving a 3/4 Goyf.

Luke Gration powered up with Harmonize, which is probably the most powerful card in this match up. Darren agreed, playing one of his own.

A Wall of Roots from Darren was no match for Luke’s 5/6 Goyf, which became 6/7 when Darren sacrifice a Canopy. Darren wasn’t phased, as a surprise Cloudthresher blocked and killed the Goyf. On the swing back, Luke had the flashed in Cloudthresher, which blocked a Treetop. His attack was chumped by a Wall, whereas Darren’s next attack was met with a second Cloudthresher for the trade. Darren had only chump blocking walls and 9 life, vs Luke’s Cloudthresher, a new Finks, and 13 life.

Darren Wrathed away the 7/7 and shrunk the Finks, while attacking with a Treetop Village. On the next turn, facing a Treetop and Finks and a 7 life total, Darren held back to block, but it didn’t matter as Luke had the end of turn Cloudthresher.

Game 2

Darren KooThey built up their mana with Search for Tomorrow and Mind Stone. Darren powered out Garruk and Wall of Roots, while Luke played a second Mind Stone and Kitchen Finks. Harmonize from Darren found him an extra land, and Garruk enabled a Kitchen Finks while Wall of Roots allowed another Search for Tomorrow. Luke left is mana up for tricks as Darren Primal Commanded for Akroma, Angel of Wrath. Luke revealed his trick to be Cloudthresher.

A beast Chumped the 7/7 while Darren drew even more cards. Wall of Roots chump blocked this time, while Kitchen Finks traded -1/-1 counters. Another wall of Roots hit the graveyard. Darren saw an opening to attack with 5 creatures, but Luke had another Cloudthresher to prevent most of the damage. Darren decided it was time to get religious and cleared the board with a Wrath. He followed up with a Goyf, which Luke Wrathed.

Akroma got into Luke’s base while he only had 5 mana, but that was enough for Crib Swap.

Treetop and Finks tried to take down Garruk, but Beast and a Shapeshifter saved the day. Garruk made a beast and left the party, but his brother by the same name. Wrath cleared the way for Luke’s Treetop Village to attack Garruk, but he still had 1 loyalty left.

Darren’s Oblivion Ring hit a Goyf, and Luke attacked with two Treetop and a 2/1 Finks, while Swapping Darren’s Thresher with a 1/1. It was enough to block everything and Save his Garruk.

Garruk finally got binned next turn when Wrath cleared the path for Treetop, but Darren had a 3rd Garruk. Akroma took care of this Garruk, and for a split second it looked like this game might end, but Darren had an Oblivion Ring.

Luke refueled with Harmonize found a Primal Command, which gained 7 and found a Tarmogoyf, and Oblivion Ring removed a Wall of Roots. Luke was on 9 with Goyf and Finks, while Darren had Wall of Roots, 3/2 Finks and 2/1 Finks, and 32 life.

Luke then had Cloudthresher, and an Oblivion Ring removed an Oblivion Ring, returning his Akroma. After a massive attack, time was called.

Turn 1 saw a Wrath, allowing Treetop to put Luke to 6. Two Goyfs, one returning from the ring of oblivion, allowed blockers to try save this game for Luke, but Darren cleared with Wrath and attacked with Treetop again, following up with a Tarmogoyf. Luke drew a blank, and lost the game on turn 5 of extra time.

Luke drew with Darren 1-1.

——————————————-

Round 2: Andrew Willeston vs Yuk Wong Fu (AKA Sun)

Andrew Willeston is from a group of Sunshine Coast players who have been doing very well recently. Andrew himself came 2nd at Extended States in February and 4th at Standard States last November. Sun is a student from Hong Kong who does well at FNM level and his hoping to add Regionals Top 8 to his resume. They both had a win in the first round.

Sun wins the roll and plays first.

Game 1

A suspended Ancestral Visions tells Andrew that Sun is playing Faeries. Bitterblossom and an end of turn Scion of Oona followed it, pretty much the best start he could hope for. Andrew’s Reveillark deck cleared with a Wrath of God, but Sun had the Scion again.

A Mistbind Clique on upkeep caused Andrew to Carefully Consider his options. An evoked Mulldrifter tried to Blink for a moment, but Sun had the Terror. An end of turn Scion made 10 damage, enough to send Andrew to the sideboard.

Game 2

These guys were all business, and were mostly silent as they sideboarded. Only Andrew had anything to say, asking when PT Hollywood was being played. “It would have been nice if it was before Regionals.”

Sun again had the Ancestral Visions on turn 1, then revealed Mistbind Clique to a land to enable Thoughtseize on Rune Snag. A second Thoughtseize stole a Crovax, Ascendant Hero. Visions reloaded Sun’s hand, a second Visions was suspended, and the Mistbind tapped down Andrew on upkeep, hiding a Mutavault. Sower tried to steal the Clique, but it was struck down by Terror.

Wrath took care of Mistbind Clique after it hit twice. Sun made sure he was still dealing damage with an end of turn Scion and Spellstutter. A Visions drew even more gas cards for Sun, and another Mistbind Clique stopped any resistance from Andrew, allowing Sun to seal the game with a second Scion and multiple man lands.

Sun wins 2-0.

——————————————-

Round 3: Sunny Lie vs Lachlan Moore

Lachlan is the 7 year old son of Dion Moore, and is playing his third ever tournament. Sunny is a well known local player famous for playing red decks in almost every format. They are both currently at 1-1.

Lachlan wins the roll.

Game 1

Sunny had the first plays with Mogg Fanatic and Keldon Marauders, while Lachlan played a turn 3 Kitchen Finks. He elected not to block the Marauders, and Sunny followed up with a Countryside Crusher. “Now that I’ve see that guy…I’m a bit worried.”

Crusher stayed a 3/3 while the old Marauders was replaced with a fresh copy. Crusher attempted to crush, but instead traded with the Finks. Lachlan had no plays in his turn.

Sunny had a Magus of the Moon on his turn, meaning Lachlan only had Mountains and Plains. Sunny only had the Magus, so Lachlan still had time. A Kitchen Finks meant the Magus had to stay at home as he added a Countryside Crusher to the board. A Forest off the top allowed Lachlan to play Tarmogoyf, but it all in vain as Sunny revealed Incinerate with the Crusher, Threatened the Goyf and put Lachlan to 2 life. With the Incinerate in hand, Lachlan needed a good draw, but was found wanting.

1-0

Game 2

Lachlan mulliganed to 5 on the play but still managed turn 3 Gaddock Teeg and turn 4 Calciderm. A suspended Greater Gargadon on turn two was Sunny’s play, followed by a Crusher Burn spells went to the dome from both sides, and Calciderm brought Sunny to 12.

A Threaten on Teeg meant some damage for its controller, and it was sacrificed to Gargadon before he could come to his senses. Lachlan went to 9.

Lachlan windmill slams a Riftsweeper onto the table with great force for such a minute character, dealing with Sunny’s Gargadon. “Now I don’t have to worry about that any more!” Sunny was still quite threatening with two suspended Rift Bolts. They took Lachlan to 3 life, but Honorable Passage on Incinerate kept Lachlan alive for another turn, and put Sunny in range. With an empty hand, Lachlan needed to draw a burn spell to win, but only managed a third Gaddock Teeg. Sunny’s burn spells were enough to end it.

Sunny wins 2-0.

Round 4: Peter Smout vs Johnathan Neil-Young

Johnathan and Peter are both regular tournament players in Brisbane. Peter likes to find the coolest combo deck in each format, while Johnathan likes control.

I asked them what their credentials were.
“Nada.” - Peter Smout
“I’m ok at Constructed, crap at limited.” – Johnathan Neil-Young

Game 1

Johnathan won the roll and led with Boreal Shelf. Peter had an Elvish Hexhunter, and then Glittering wish soon after, fetching Gaddock Teeg. Johnathan did not look happy as he missed his third land drop.

Peter suspended a Lotus Bloom as Teeg came into play, and Johnathan, still short on land, suspended a Riftwing Cloudskate.

An attempt to increase his mana with a Prismatic lens was met with Mana Tithe. “Rough” said Johnathan. He could only suspend another Riftwing the following turn as the Gaddock Teeg and Elvish Hexhunter kept attacking.

When the Bloom came into play, Peter leapt into action. The bloom helped add Swans of Bryn Argoll, and a Firespout turned into 3 extra cards.

Johnathan bought some time when the first Cloudskate came into play, bouncing the Swans. Peter didn’t replay it; instead he cast a Seismic Assault with a Manamorphose. Johnathan still had no land.

Swans was replayed, and Johnathan cast Rune Snag in vain, only tapping 2 additional lands. A 7th land was played, and was used to Lightning axe the Swans. A few more lands were thrown at the Swans, until Peter found himself with 4 lands, enough to kill Johnathan.

1-0

“You get 10 cards, my friend,” Johnathan said while sideboarding. “Awesome.” was Peer’s deadpanned response. Johnathan flashes a Wheel of Sun and Moon to me, which would make things a little harder for Peter.

Game 2

Peter mulligans to 6, yet had two Lotus Blooms on turn 1. He also had the Mana Tithe for Johnathan’s Aven Riftwatcher. Not feeling the need to keep lands around, he sacrificed a Horizon Canopy a turn before the Lotus Blooms resolved.

When they did, one was sacrificed for a Seismic Assault. Johnathan tapped out for a life gaining Body Double. Peter cast a Manamorphose, hoping for some love from his deck, but could only manage a Reveillark, gaining him a Body Double (Copying Reveillark) and an Aven Riftwatcher. They attacked in next turn after Peter had no plays, dropping Peter to 11. He had another Riftwatcher after combat.

Peter tried to draw into something good with Horizon Canopy and Gaea’s Blessing, but nothing good appeared. He was dead in two turns.

1-1

Game 3

Johnathan mulled to 6. Peter had the first play with a Glittering Wish, fetching Swans, while Johnathan worked on his theatrical ways to pass the turn. A Bonded Fetch fixed a few draws for Johnathan, but he couldn’t stop Swans of Bryn Argoll coming into play. It ate Lightning Axe after Johnathan tapped out for Mulldrifter. Johnathan asked him if he wanted to kill the Mulldrifter instead. “It’s coming your way next turn!” Another Axe hit the Swans, and Peter discarded 4 cards in his end step, including Dakmor Salvage. Johnathan could only play Wispmare.

On his next turn, Peter dredged Dakmor Salvage, played a Seismic Assault and started his combo. Swans took some damage, some lands were dredged, and some Gaea’s Blessings kept it all going. Johnathan tried to Momentary Blink his Wispmare, but Peter had more land to go off in response.

Peter wins 2-1.

——————————————-

Round 5: Trent Bartlam vs Chris Graham

Both these players are on 3-1. Chris is hungry for a Nationals slot, after almost making the Top 8 last year. Trent has been playing his deck for 2 days now, and won FNM yesterday, so he’s feeling good about his chances today.

Game 1 was held up while the judges performed a deck check. Unfortunately for Chris, they found some mis-registered cards, so he started the match with a game loss.

Game 1 (Trent is one game up)

Chris led with Yavimaya Coast, Island, Into the North. Trent had mulled to 6, and was meanwhile was building up mana with Molten Slagheaps.

Chris invested in some future cards with two Ancestral Visions. He then cast Primal Command, stunting Trent’s development and searching for a Wall of Roots.

Ancestral Visions was cashed in, and with copious amounts of mana he cast Wall of Roots and Primal Command for life gain and returning a land of Trent’s to his deck. The second Visions resolved the following turn, Chris casting a Cloudthresher in his turn and discarding a Chameleon Colossus.

Trent set up for the following turn by suspending 3 Rift Bolts. Chris attacked with Cloudthresher, and cast another Primal Command, putting a land on top of Chris’s deck again. Knowing he would draw nothing to save him, Trent conceded the game.

1-1.

“He really took command of that game.” Cameron Veigel.

Game 2

A Spinerock Knoll saved some goodies for later. Neither player had any plays for the first 4 turns, however Trent was able to build up his Fungal Reaches and Molten Slagheaps. Chris had the first play, casting Primal Command on Trent’s land, and gaining 7 life.

On the next turn, Trent started going off, casting Rite of Flame, two Tarfire, and a Grapeshot for 4. He suspended a Rift Bolt, and activated Spinerock Knoll, revealing Ignite Memories for 5 copies. Chris shifted in his chair. He was now at 19, and had 6 cards in hand. A sizable crowd was watching to see if a Gabriel Nassif repeat would occur.

First reveal: Cryptic Command. 15 life.

Second reveal: Cloudthresher! 9 life.

Third Reveal: Flashfreeze. 7 life.

Fourth Reveal: Flashfreeze! 5 life left!

And the final reveal: Flashfreeze again!

Chris was now on 3 life, with an impending Rift Bolt!

Chris clawed back into the game by casting his MVP, Primal Command, gaining 7 life, and searching for a Kitchen Finks.

Trent played the Rift Bolt in upkeep, and passed the turn.

Wall of Roots and Kitchen Finks came into play, putting Chris back up to 9. Trent continued to charge up his lands again, while Chris kept attacking with Finks, joined soon after in the red zone by Treetop Village.

On 11 life, Trent started storming again, just as time was called. Rite of Flame resolved, as did Incinerate, dropping Chris to 6. Dragonstorm was cast for 3 copies, however two of them were stopped by Cryptic Command and Flashfreeze. The third resolved, allowing Trent to search for a Knollspine Dragon, drawing him 3 fresh cards. He mana burned for 1.

On turn 1 of extra time, Chris bounced the Dragon with Cryptic Command, gained some more life with an additional Finks, and attacked Trent. The totals were now 8-7 in Chris’s favour.

On turn 2, Trent cast his third Rite of Flames, allowing a Bogardan Hellkite and enough mana to pay for Chris’s Rune Snag. It wasn’t enough though, as Chris was able to attack with 2 Finks and a Treetop Village, and cast a game ending Psionic Blast that left Chris on just 1 life.

Chris wins 2-1.

 

Chris narrowly survived an Ignite Memories from 19 life.

Round 6: Aaron Nicoll vs Johnathan Neil-Young

Aaron is a hot pick for Top 8 at this event, only behind Andrew Lawrence as being most likely to qualify. He’s doing very well so far, a 4-1. Johnathan is also at 4-1, having only lost in his feature match in Round 3. A loss would make it very unlikely for either player to make it.

Game 1

Turn 2 Blood Knight made Johnathan’s face a little bloody the following turn. A Countryside Crusher couldn’t come to the party though, as he got snagged in some rules along the way. (How do you get snagged in runes?)

Keldon Marauders got caught by Rune Snag as well. There was no snag for the Magus of the Moon though, which made all of Johnathan’s lands into Mountains. Johnathan ripped Plains for a Reveillark, which ate an Incinerate. Mogg Fanatic joined the squad for Aaron, while Johnathan tried ever so hard to fix his mana with Prismatic Lens into an evoked Mulldrifter.

A Rift Bolt was cast, taking Johnathan to 4. He was able to Body Double the Reveillark in his graveyard, which was enough to block the Magus, going to 3 from the Fanatic. His lands were still shiny red ones though, as Aaron had played another Magus before combat.

Aaron was unable to attack the next turn, simply suspending a Gargadon and passing. A second Body Double was played, copying the Mulldrifter.

Aaron was only able to play a Countryside Crusher, which got Rune Snagged. When he passed back to Johnathan, he had drawn the Mirror Entity for the combo. He drew a whole bunch of cards by recurring the Mulldrifter, but had tapped his mana incorrectly, so he only had Mountains left and couldn’t play either Aven Riftwatcher or Witsnipper in order to win the game. He ended up with 2 Reveillark Clones in play, and passed the turn to Aaron. Unfortunately, Aaron could only draw a card and show the two Mountains in his hand, and Johnathan combo’d off with another Mirror Entity the following turn.

Game 2

A turn 1 fanatic from Aaron was blocked by Johnathan’s Merrow Witsnipper. Countryside Crusher was hit by Flashfreeze, and Johnathan played an Aven Riftwatcher, causing Aaron to roll his eyes. A Magus of the Moon from Aaron was surprisingly useless, as John had 3 basics in play.

Lens into Mulldrifter evoked, followed by a Reveillark, put Johnathan in a commanding position. A flame Javelin knocked John to 17, however John had another Reveillark to evoke, returning Riftwatcher and Mulldrifter. Aaron Incinerated the Reveillark while it could only return a Witsniper.

The army of 2 power flyers attacked Aaron to 10, and was followed up by Bonded Fetch.

A Threaten from Aaron was Flashfreezed by John, until he was reminded that his untapped lands were all mountains so he couldn’t pay for it. Magus and Riftwatcher got in for 4 damage, and the flyer was sacrificed to Gargadon, putting Aaron up to 12.

Another attack by Mulldrifter, and it was joined by Reveillark. Aaron tried to Flame Javelin the Reveillark to buy time, but Johnathan was ready with Flashfreeze.

The next attack dropped Aaron to 4. Aaron considered drawing his card for the turn, but realizing it couldn’t save him, he simple mashed his cards into his deck.

John wins 2-0.

Round 7: Chris Graham vs Dion Moore

Chris is currently on 5-1, so he only needs a draw to make top 8. Dion is at 4-1-1, and needs a win. Both players are keen to qualify, however even if Chris loses, he might qualify on rating.

Chris wins the roll and chooses to play.

Game 1

Dion had the first play with Bramblewood Paragon, while Chris suspended an Ancestral Visions on turn 3. Wren’s Run Vanquisher looked pretty big, but was no match for Chris’s Psionic Blast.

The Paragon was taking its toll on Chris, and was backed up by Imperious Perfect which managed to resolve.

Chris did nothing while his Visions ticked down, only ever slightly faster than his life total. He cast a Rune Snag on Wilt-leaf Liege, which only forced Dion to pay 2 more.

Visions resolved, drawing some cards for Chris, but they didn’t seem to help. Chris tried to Psionic Blast the Wilt-Leaf Liege, but after realizing the Perfect made it a 5/5, he packed it in.

“I should have mulliganed that opening hand.”

Game 2

A Llanowar Elf enabled turn 2 Perfect, but that hit a Rune Snag. The same fate became of a turn 3 Garruk Wildspeaker. Eyes of the Wisent met Cryptic Command, and all the while Chris’s Turn 3 Treetop Village and Llanowar Elf instead of playing more spells.

Chris, after drawing 4 cards, built a large board position with Wall of Roots and Chameleon Colossus. Dion could only shake his head and pass the turn.

Colossus attacked into the little elf, however Dion pumped it to 2/3 with Pendelhaven, then cast a Sudden Spoiling. Chris decided his Colossus was worth keeping around, and Psionic Blasted the Elf before damage. He followed up with Primal Command, putting a Treetop on Chris’s deck, and finding a second Colossus.

After no plays from Dion, Chris considered pumping his Colossus to 16 after blocks, but fearing a second Sudden Spoiling he instead just dealt 8 damage. He played his second Colossus as waited to see how Dion would respond. He could only scoop.

The players were quiet as they shuffled for game 3.

Game 3

Chris mulliganed on the draw and kept his 6, but didn’t look too happy. Dion started with a Wolf-Skull Shaman, while Chris went on the defence with Wall of Roots. Dion attacked into it anyway, revealing a Nameless Inversion to finish the wall off.

Garruk Wildspeaker got hit by Rune Snag, while Dion did the first damage with Wolf Skull. He missed on the kinship trigger for the third time, running a 2nd Garruk into a 2nd Rune Snag.

Wolf Skull finally invited some friends, revealing an Imperious Perfect. He played it before combat, but it was stopped by Flashfreeze.

3 creatures entered the red zone the next turn including a Treetop Village, and when Chris activated his own Treetop to block Wolf Skull, Dion had the Sudden Spoiling in waiting. Chris decided at more wolves and less Treetops would be a bad thing, and Psionic Blasted the shaman.

On his turn he could only suspend Visions and pass, with 1 card in hand. Eyes of the Wisent was cast by Peter, and Chris didn’t have a counter for it. Wilt-Leaf Liege followed it, but Chris revealed his card to be Psionic Blast. Treetop Villages traded, and yet another Psionic Blast hit the remaining wolf, putting Chris on 3 life.

While both players had run out of gas, Chris just reloaded with Ancestral Visions. A Wall of Roots provided defence, and Into the North gave him some more land. Dion appeared to be drawing blanks, but thankfully Chris wasn’t casting anything threatening either.

Dion found a Wilt-leaf Liege, which Chris allowed with a resigned nod of the head. He moved his piles of lands around, signaling a possible Mouth Of Ronum activation. He cast Chameleon Colossus and kept enough mana to activate it.

Dion played Garruk, and Chris decided that a 4/4 Eyes of the Wisent token wasn’t as bad as the planeswalker, and countered Garruk. Mouth of Ronum was used the following turn, taking out Liege. It still wasn’t safe for Chris to attack though. He suspended a Visions and passed.

A Wren’s Run Vanquisher provided more pressure, which Chris was unable to answer. The 3/3 Elf and the 4/4 Elemental were joined by friends and entered the red zone soon after, forcing Chris to concede the game.

Dion wins 2-1.

Final Standings

1 Smout, Peter 17
2 Nicol, David 17
3 Neal-Young, Jonathan 16
4 Watts, Jack 16
5 Mircev, Christo 16
6 Lawrence, Andrew 16
7 Moore, Dion 16
8 Fu, Yuk Wong 15

9 Nicoll, Aaron 15
10 Graham, Chris 15
11 Meredith, Damon 15
12 Chua, Wei xiang 15
13 Purdom, Anthony 15
14 Steele, Ed 15
15 Abel, Levi 15
16 koo, darren hy 13
17 Tabet, Basam 12
18 Graham, Conner 12
19 Buckler, Michael A 12
20 Bartlem, Trent 12
21 Ward, Chad 12
22 Lie, Sunny S 12
23 Watson, Brendan 12
24 Walter, Jeremy 12
25 Schultz, Tim 12
26 Hearn, Errol 12
27 Greaves, Ben 12
28 Lee, Sung-Bum 12
29 Ward, Matthew 12
30 Graham, Henry 12
31 Birkett, Keith 12
32 Barker, Rei 12
33 Hannaford, Paul W 11
34 Walker, Adam 10
35 Corpuz, Victor Albert S 10
36 Winter, Jonathan 10
37 Bowden, Damian 10
38 davidson, carl r 9
39 Baulderstone, Daniel O 9
40 Sanderson, Anthony 9
41 Wright, Marcus 9
42 Williamson, David 9
43 Birkett, Roger 9
44 Bagnall, Luke 9
45 Walker, Peter 9
46 Garland, Dale 9
47 L’Estrange, John 9
48 Crane, Daniel 9
49 Wilmott, Cody 9
50 Frei, Keir 9
51 Uhlmann, Peers 9
52 Dennis, Cohen 9
53 Gration, Luke D 8
54 Seeto, Ryan 7
55 Keating, Andrew 7
56 Atkinson, Sam 6
57 Lewis, Tristan 6
58 Willeston, Andrew E 6
59 Chmielewski, Nicholas J 6
60 Caley, Dan 6
61 Rider, Duncan 6
62 Owen, Geraint M 6
63 Hannan, Peter 6
64 Canales, Natan 6
65 LAM, Yu Hin 6
66 Hodkinson, David 6
67 Smith, Chris 6
68 Unwin, Corey 6
69 Medeiros, Pierre 3
70 Hills, Benjamin 3
71 hall, tegan 3
72 Moore, Lachlan 3
73 Dale, Stephen 3
74 Schepman, Patrick 0
75 Wood, Tenielle A 0
76 Wintle, Nathan 0

Comments are closed.